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You are a holy warrior who tears through demons using a powerful set of magical skills, pick up the broken pieces of your enemies and turn them into devastating spells that destroy the demon scourge. 

Duck and weave around not only the enemies obstacles but your own creating distance to unleash the next devastating spell. 

Your acquaintance with the ground is minimal and you magicks are strong, crush all who oppose your city.

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Created in Unreal Engine 4

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Project Manager, Lead Programmer

Responsible for Game Design and Blueprint Scripting

January 2019

CONCEPT

Practice the Cerny method to rapidly develop a game play prototype. I chose to focus on learning the specifics of complex combat systems, inventory creation, UMG design, and some AI development. This project allowed me to learn a lot about the foundational systems that create games, which is a critical step for designing game systems that impact tech.

This final prototype taught me a lot about working with teams and how to manage time on a digital pipeline. I especially think the spell-casting and rapid movement really are enjoyable. The core game play loop has a lot of potential for further development.

RITUAL: PROTOTYPE

EXECUTION

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